

- Porting kit game not installed properly how to#
- Porting kit game not installed properly install#
- Porting kit game not installed properly zip file#
Some meshes that worked in Skyrim don't work in SSE and become invisible when viewed in-game. Don't add the facegen data under the \YourMod.esp\ folder, even though the Creation Kit has created those files.īald character (hair mesh not rendering in game) Add only the facegen data under the \Skyrim.esm\ folder.Copy the facegen data the Creation kit has generated under \YourMod.esp\ folder (where "YourMod" is your mod), to the \Skyrim.esm\ folder, both for meshes and textures.Installing two mods that modify the face of the same vanilla NPC will result in the NPC having a completely black or pixelated face, in some cases the modified NPC may have red lines across his/her face. Vanilla NPCs with black or pixelated face

To fix this bug, paint all the details on the face texture and use the default blank detailmap for all NPCs.
Porting kit game not installed properly how to#
Porting kit game not installed properly install#
The mod won't work in SSE right now, but you need to install it in the SSE folders for being able of editing it with the Creation Kit.
Porting kit game not installed properly zip file#
Select the zip file containing your Skyrim mod.Click on the green arrow (Add Mod from File).Launch Nexus Mod Manager for Skyrim Special Edition.The easiest way of doing this is using Nexus Mod Manager. Porting Skyrim mods to SSE Install the original Skyrim mod in the SSE folders Creation Kit: Creation Kit for Special Edition is available via the Launcher (which is itself available from ).I will write down here any new findings, as for the time being I've only ported some mods adding NPCs. I am assuming that you know how to make mods for Skyrim and use the Creation Kit. This mini guide will show you how to port your Skyrim mods to Skyrim Special Edition (SSE).

